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-rw-r--r--doc/classes/Basis.xml6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 8aa6278296..d62f704528 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -87,12 +87,6 @@
Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
</description>
</method>
- <method name="get_orthogonal_index" qualifiers="const">
- <return type="int" />
- <description>
- This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
- </description>
- </method>
<method name="get_rotation_quaternion" qualifiers="const">
<return type="Quaternion" />
<description>