diff options
Diffstat (limited to 'doc/classes/Basis.xml')
-rw-r--r-- | doc/classes/Basis.xml | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 0f1f4b57a9..acc2fd34dd 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -70,7 +70,7 @@ <param index="0" name="euler" type="Vector3" /> <param index="1" name="order" type="int" default="2" /> <description> - Creates a [Basis] from the given [Vector3] representing Euler angles. [param order] determines in what order rotation components are applied. Defaults to [constant EULER_ORDER_YXZ]. + Constructs a pure rotation Basis matrix from Euler angles in the specified Euler rotation order. By default, use YXZ order (most common). See the [enum EulerOrder] enum for possible values. </description> </method> <method name="from_scale" qualifiers="static"> @@ -197,24 +197,6 @@ </member> </members> <constants> - <constant name="EULER_ORDER_XYZ" value="0"> - Euler angle composing/decomposing order where X component is first, then Y, then Z. - </constant> - <constant name="EULER_ORDER_XZY" value="1"> - Euler angle composing/decomposing order where X component is first, then Z, then Y. - </constant> - <constant name="EULER_ORDER_YXZ" value="2"> - Euler angle composing/decomposing order where Y component is first, then X, then Z. - </constant> - <constant name="EULER_ORDER_YZX" value="3"> - Euler angle composing/decomposing order where Y component is first, then Z, then X. - </constant> - <constant name="EULER_ORDER_ZXY" value="4"> - Euler angle composing/decomposing order where Z component is first, then X, then Y. - </constant> - <constant name="EULER_ORDER_ZYX" value="5"> - Euler angle composing/decomposing order where Z component is first, then Y, then X. - </constant> <constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)"> The identity basis, with no rotation or scaling applied. This is identical to calling [code]Basis()[/code] without any parameters. This constant can be used to make your code clearer, and for consistency with C#. |