diff options
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index fa0c3b167a..c87398ac8f 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ Texture to multiply by [member albedo_color]. Used for basic texturing of objects. </member> <member name="alpha_antialiasing_edge" type="float" setter="set_alpha_antialiasing_edge" getter="get_alpha_antialiasing_edge"> - Threshold at which antialiasing will by applied on the alpha channel. + Threshold at which antialiasing will be applied on the alpha channel. </member> <member name="alpha_antialiasing_mode" type="int" setter="set_alpha_antialiasing" getter="get_alpha_antialiasing" enum="BaseMaterial3D.AlphaAntiAliasing"> The type of alpha antialiasing to apply. See [enum AlphaAntiAliasing]. @@ -127,7 +127,7 @@ Texture used to control the backlight effect per-pixel. Added to [member backlight]. </member> <member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED]. + If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED]. </member> <member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0"> Controls how the object faces the camera. See [enum BillboardMode]. |