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-rw-r--r--doc/classes/BaseMaterial3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index f0730a0f58..46a96020d0 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -534,7 +534,7 @@
Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh.
</constant>
<constant name="FLAG_SRGB_VERTEX_COLOR" value="2" enum="Flags">
- Vertex color is in sRGB space and needs to be converted to linear. Only applies in the GLES3 renderer.
+ Vertex color is in sRGB space and needs to be converted to linear. Only applies in the Vulkan renderer.
</constant>
<constant name="FLAG_USE_POINT_SIZE" value="3" enum="Flags">
Uses point size to alter the size of primitive points. Also changes the albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/code].