diff options
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 380e739f46..5bb94d2858 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -306,6 +306,8 @@ <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. </member> + <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag"> + </member> <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength"> The strength of the subsurface scattering effect. </member> @@ -591,7 +593,9 @@ <constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags"> Invert values read from a depth texture to convert them to height values (heightmap). </constant> - <constant name="FLAG_MAX" value="18" enum="Flags"> + <constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="19" enum="Flags"> Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> @@ -634,8 +638,8 @@ The object's X axis will always face the camera. </constant> <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode"> - Used for particle systems when assigned to [Particles] and [CPUParticles] nodes. Enables [code]particles_anim_*[/code] properties. - The [member ParticlesMaterial.anim_speed] or [member CPUParticles.anim_speed] should also be set to a positive value for the animation to play. + Used for particle systems when assigned to [GPUParticles3D] and [CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties. + The [member ParticlesMaterial.anim_speed] or [member CPUParticles3D.anim_speed] should also be set to a positive value for the animation to play. </constant> <constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel"> Used to read from the red channel of a texture. |