diff options
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 33a129a48e..ee28675d89 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. </member> <member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold"> - Threshold at which the alpha scissor will discard values. + Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold]. </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="0.0"> The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel. @@ -194,10 +194,13 @@ The emitted light's color. See [member emission_enabled]. </member> <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> - If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [VoxelGI] is used and this object is used in baked lighting. + If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [VoxelGI], SDFGI, or [LightmapGI] is used and this object is used in baked lighting. </member> - <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0"> - The emitted light's strength. See [member emission_enabled]. + <member name="emission_energy_multiplier" type="float" setter="set_emission_energy_multiplier" getter="get_emission_energy_multiplier" default="1.0"> + Multiplier for emitted light. See [member emission_enabled]. + </member> + <member name="emission_intensity" type="float" setter="set_emission_intensity" getter="get_emission_intensity"> + Luminance of emitted light, measured in nits (candela per square meter). Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled. The default is roughly equivalent to an indoor lightbulb. </member> <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="false"> Use [code]UV2[/code] to read from the [member emission_texture]. |