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Diffstat (limited to 'doc/classes/BaseButton.xml')
-rw-r--r-- | doc/classes/BaseButton.xml | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml new file mode 100644 index 0000000000..2ad46579b2 --- /dev/null +++ b/doc/classes/BaseButton.xml @@ -0,0 +1,213 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="BaseButton" inherits="Control" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Provides a base class for different kinds of buttons. + </brief_description> + <description> + BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesn't display anything). Other types of buttons inherit from it. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="_pressed" qualifiers="virtual"> + <return type="void"> + </return> + <description> + Called when button is pressed. + </description> + </method> + <method name="_toggled" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="pressed" type="bool"> + </argument> + <description> + Called when button is toggled (only if toggle_mode is active). + </description> + </method> + <method name="get_action_mode" qualifiers="const"> + <return type="int" enum="BaseButton.ActionMode"> + </return> + <description> + Return the current mode of action (see [method set_action_mode]) (one of the ACTION_MODE_* constants). + </description> + </method> + <method name="get_button_group" qualifiers="const"> + <return type="ButtonGroup"> + </return> + <description> + </description> + </method> + <method name="get_draw_mode" qualifiers="const"> + <return type="int" enum="BaseButton.DrawMode"> + </return> + <description> + Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum. + </description> + </method> + <method name="get_enabled_focus_mode" qualifiers="const"> + <return type="int" enum="Control.FocusMode"> + </return> + <description> + Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]). + </description> + </method> + <method name="get_shortcut" qualifiers="const"> + <return type="ShortCut"> + </return> + <description> + </description> + </method> + <method name="is_disabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return whether the button is in disabled state (see [method set_disabled]). + </description> + </method> + <method name="is_hovered" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if mouse entered the button before it exit. + </description> + </method> + <method name="is_pressed" qualifiers="const"> + <return type="bool"> + </return> + <description> + If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down. + </description> + </method> + <method name="is_toggle_mode" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return the toggle_mode property (see [method set_toggle_mode]). + </description> + </method> + <method name="set_action_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="BaseButton.ActionMode"> + </argument> + <description> + Set the current mode of action, determining when the button is considered clicked (see the ACTION_MODE_* constants). + </description> + </method> + <method name="set_button_group"> + <return type="void"> + </return> + <argument index="0" name="button_group" type="ButtonGroup"> + </argument> + <description> + </description> + </method> + <method name="set_disabled"> + <return type="void"> + </return> + <argument index="0" name="disabled" type="bool"> + </argument> + <description> + Set the button into disabled state. When a button is disabled, it can't be clicked or toggled. + </description> + </method> + <method name="set_enabled_focus_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="Control.FocusMode"> + </argument> + <description> + Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]). + </description> + </method> + <method name="set_pressed"> + <return type="void"> + </return> + <argument index="0" name="pressed" type="bool"> + </argument> + <description> + Set the button to pressed state (only if toggle_mode is active). + </description> + </method> + <method name="set_shortcut"> + <return type="void"> + </return> + <argument index="0" name="shortcut" type="ShortCut"> + </argument> + <description> + </description> + </method> + <method name="set_toggle_mode"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked. + </description> + </method> + </methods> + <members> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode"> + </member> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + </member> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode"> + </member> + <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> + </member> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + </member> + <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> + </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> + </member> + </members> + <signals> + <signal name="button_down"> + <description> + Emitted when the button starts being held down. + </description> + </signal> + <signal name="button_up"> + <description> + Emitted when the button stops being held down. + </description> + </signal> + <signal name="pressed"> + <description> + This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise). + </description> + </signal> + <signal name="toggled"> + <argument index="0" name="pressed" type="bool"> + </argument> + <description> + This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument. + </description> + </signal> + </signals> + <constants> + <constant name="DRAW_NORMAL" value="0"> + The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons. + </constant> + <constant name="DRAW_PRESSED" value="1"> + The state of buttons are pressed. + </constant> + <constant name="DRAW_HOVER" value="2"> + The state of buttons are hovered. + </constant> + <constant name="DRAW_DISABLED" value="3"> + The state of buttons are disabled. + </constant> + <constant name="ACTION_MODE_BUTTON_PRESS" value="0"> + Require just a press to consider the button clicked. + </constant> + <constant name="ACTION_MODE_BUTTON_RELEASE" value="1"> + Require a press and a subsequent release before considering the button clicked. + </constant> + </constants> +</class> |