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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="BaseButton" inherits="Control" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Provides a base class for different kinds of buttons.
+ </brief_description>
+ <description>
+ BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesn't display anything). Other types of buttons inherit from it.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="_pressed" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ Called when button is pressed.
+ </description>
+ </method>
+ <method name="_toggled" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="pressed" type="bool">
+ </argument>
+ <description>
+ Called when button is toggled (only if toggle_mode is active).
+ </description>
+ </method>
+ <method name="get_action_mode" qualifiers="const">
+ <return type="int" enum="BaseButton.ActionMode">
+ </return>
+ <description>
+ Return the current mode of action (see [method set_action_mode]) (one of the ACTION_MODE_* constants).
+ </description>
+ </method>
+ <method name="get_button_group" qualifiers="const">
+ <return type="ButtonGroup">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_draw_mode" qualifiers="const">
+ <return type="int" enum="BaseButton.DrawMode">
+ </return>
+ <description>
+ Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
+ </description>
+ </method>
+ <method name="get_enabled_focus_mode" qualifiers="const">
+ <return type="int" enum="Control.FocusMode">
+ </return>
+ <description>
+ Returns focus access mode used when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
+ </description>
+ </method>
+ <method name="get_shortcut" qualifiers="const">
+ <return type="ShortCut">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_disabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return whether the button is in disabled state (see [method set_disabled]).
+ </description>
+ </method>
+ <method name="is_hovered" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if mouse entered the button before it exit.
+ </description>
+ </method>
+ <method name="is_pressed" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down.
+ </description>
+ </method>
+ <method name="is_toggle_mode" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return the toggle_mode property (see [method set_toggle_mode]).
+ </description>
+ </method>
+ <method name="set_action_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="BaseButton.ActionMode">
+ </argument>
+ <description>
+ Set the current mode of action, determining when the button is considered clicked (see the ACTION_MODE_* constants).
+ </description>
+ </method>
+ <method name="set_button_group">
+ <return type="void">
+ </return>
+ <argument index="0" name="button_group" type="ButtonGroup">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_disabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="disabled" type="bool">
+ </argument>
+ <description>
+ Set the button into disabled state. When a button is disabled, it can't be clicked or toggled.
+ </description>
+ </method>
+ <method name="set_enabled_focus_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Control.FocusMode">
+ </argument>
+ <description>
+ Sets the focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [method set_disabled]).
+ </description>
+ </method>
+ <method name="set_pressed">
+ <return type="void">
+ </return>
+ <argument index="0" name="pressed" type="bool">
+ </argument>
+ <description>
+ Set the button to pressed state (only if toggle_mode is active).
+ </description>
+ </method>
+ <method name="set_shortcut">
+ <return type="void">
+ </return>
+ <argument index="0" name="shortcut" type="ShortCut">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_toggle_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
+ </member>
+ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
+ </member>
+ <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
+ </member>
+ <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
+ </member>
+ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
+ </member>
+ <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
+ </member>
+ <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
+ </member>
+ </members>
+ <signals>
+ <signal name="button_down">
+ <description>
+ Emitted when the button starts being held down.
+ </description>
+ </signal>
+ <signal name="button_up">
+ <description>
+ Emitted when the button stops being held down.
+ </description>
+ </signal>
+ <signal name="pressed">
+ <description>
+ This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
+ </description>
+ </signal>
+ <signal name="toggled">
+ <argument index="0" name="pressed" type="bool">
+ </argument>
+ <description>
+ This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ <constant name="DRAW_NORMAL" value="0">
+ The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
+ </constant>
+ <constant name="DRAW_PRESSED" value="1">
+ The state of buttons are pressed.
+ </constant>
+ <constant name="DRAW_HOVER" value="2">
+ The state of buttons are hovered.
+ </constant>
+ <constant name="DRAW_DISABLED" value="3">
+ The state of buttons are disabled.
+ </constant>
+ <constant name="ACTION_MODE_BUTTON_PRESS" value="0">
+ Require just a press to consider the button clicked.
+ </constant>
+ <constant name="ACTION_MODE_BUTTON_RELEASE" value="1">
+ Require a press and a subsequent release before considering the button clicked.
+ </constant>
+ </constants>
+</class>