diff options
Diffstat (limited to 'doc/classes/BaseButton.xml')
-rw-r--r-- | doc/classes/BaseButton.xml | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f7e31f5f9c..889c703b07 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -10,35 +10,38 @@ </tutorials> <methods> <method name="_pressed" qualifiers="virtual"> - <return type="void"> - </return> + <return type="void" /> <description> Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead. </description> </method> <method name="_toggled" qualifiers="virtual"> - <return type="void"> - </return> - <argument index="0" name="button_pressed" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="button_pressed" type="bool" /> <description> Called when the button is toggled (only if [member toggle_mode] is active). </description> </method> <method name="get_draw_mode" qualifiers="const"> - <return type="int" enum="BaseButton.DrawMode"> - </return> + <return type="int" enum="BaseButton.DrawMode" /> <description> Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum. </description> </method> <method name="is_hovered" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the mouse has entered the button and has not left it yet. </description> </method> + <method name="set_pressed_no_signal"> + <return type="void" /> + <argument index="0" name="pressed" type="bool" /> + <description> + Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] This method doesn't unpress other buttons in [member button_group]. + </description> + </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> @@ -60,7 +63,8 @@ [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> - If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. </member> <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. @@ -93,8 +97,7 @@ </description> </signal> <signal name="toggled"> - <argument index="0" name="button_pressed" type="bool"> - </argument> + <argument index="0" name="button_pressed" type="bool" /> <description> Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument. </description> |