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-rw-r--r--doc/classes/BaseButton.xml29
1 files changed, 16 insertions, 13 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index f7e31f5f9c..889c703b07 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -10,35 +10,38 @@
</tutorials>
<methods>
<method name="_pressed" qualifiers="virtual">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
</description>
</method>
<method name="_toggled" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="button_pressed" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="button_pressed" type="bool" />
<description>
Called when the button is toggled (only if [member toggle_mode] is active).
</description>
</method>
<method name="get_draw_mode" qualifiers="const">
- <return type="int" enum="BaseButton.DrawMode">
- </return>
+ <return type="int" enum="BaseButton.DrawMode" />
<description>
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
</description>
</method>
<method name="is_hovered" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
</description>
</method>
+ <method name="set_pressed_no_signal">
+ <return type="void" />
+ <argument index="0" name="pressed" type="bool" />
+ <description>
+ Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
+ [b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
+ </description>
+ </method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
@@ -60,7 +63,8 @@
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
+ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
+ [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
</member>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.
@@ -93,8 +97,7 @@
</description>
</signal>
<signal name="toggled">
- <argument index="0" name="button_pressed" type="bool">
- </argument>
+ <argument index="0" name="button_pressed" type="bool" />
<description>
Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
</description>