diff options
Diffstat (limited to 'doc/classes/BaseButton.xml')
-rw-r--r-- | doc/classes/BaseButton.xml | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index c65d545f3e..f306adced2 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -29,49 +29,49 @@ <return type="int" enum="BaseButton.DrawMode"> </return> <description> - Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum. + Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [code]DRAW_*[/code] enum. </description> </method> <method name="is_hovered" qualifiers="const"> <return type="bool"> </return> <description> - Return [code]true[/code] if the mouse has entered the button and has not left it yet. + Returns [code]true[/code] if the mouse has entered the button and has not left it yet. </description> </method> </methods> <members> - <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode"> - Determines when the button is considered clicked, one of the ACTION_MODE_* constants. + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> + Determines when the button is considered clicked, one of the [code]ACTION_MODE_*[/code] constants. </member> - <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask"> + <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> - <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode"> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> - <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> + <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null"> [ButtonGroup] associated to the button. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> + If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. + </member> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). </member> - <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> + <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null"> [ShortCut] associated to the button. </member> - <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled"> + <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. </member> - <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> - <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside"> - If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code]. - </member> </members> <signals> <signal name="button_down"> @@ -86,14 +86,14 @@ </signal> <signal name="pressed"> <description> - This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise). + Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise. </description> </signal> <signal name="toggled"> <argument index="0" name="button_pressed" type="bool"> </argument> <description> - This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]button_pressed[/i] argument. + Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument. </description> </signal> </signals> |