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-rw-r--r--doc/classes/BakedLightmap.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index 966b6dd7c4..d376bf667f 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -7,7 +7,7 @@
Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link>
</tutorials>
<demos>
</demos>
@@ -39,7 +39,7 @@
Size of affected area.
</member>
<member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr">
- If [code]true[/code] lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
+ If [code]true[/code], lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
</member>
<member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode">
Lightmapping mode. See [enum BakeMode].