diff options
Diffstat (limited to 'doc/classes/BakedLightmap.xml')
-rw-r--r-- | doc/classes/BakedLightmap.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 966b6dd7c4..d376bf667f 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -7,7 +7,7 @@ Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/baked_lightmaps.html</link> </tutorials> <demos> </demos> @@ -39,7 +39,7 @@ Size of affected area. </member> <member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr"> - If [code]true[/code] lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code]. + If [code]true[/code], lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code]. </member> <member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode"> Lightmapping mode. See [enum BakeMode]. |