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-rw-r--r--doc/classes/BakedLightmap.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index 77895249e5..966b6dd7c4 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1">
<brief_description>
+ Prerendered indirect light map for a scene.
</brief_description>
<description>
+ Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link>
@@ -29,36 +31,49 @@
</methods>
<members>
<member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size">
+ Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large.
</member>
<member name="bake_energy" type="float" setter="set_energy" getter="get_energy">
</member>
<member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents">
+ Size of affected area.
</member>
<member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr">
+ If [code]true[/code] lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
</member>
<member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode">
+ Lightmapping mode. See [enum BakeMode].
</member>
<member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation">
</member>
<member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality">
+ Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
</member>
<member name="capture_cell_size" type="float" setter="set_capture_cell_size" getter="get_capture_cell_size">
+ Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].
</member>
<member name="image_path" type="String" setter="set_image_path" getter="get_image_path">
+ Location where lightmaps will be saved.
</member>
<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
+ The calculated light data.
</member>
</members>
<constants>
<constant name="BAKE_QUALITY_LOW" value="0" enum="BakeQuality">
+ Lowest bake quality mode. Fastest to calculate.
</constant>
<constant name="BAKE_QUALITY_MEDIUM" value="1" enum="BakeQuality">
+ Default bake quality mode.
</constant>
<constant name="BAKE_QUALITY_HIGH" value="2" enum="BakeQuality">
+ Highest bake quality mode. Takes longer to calculate.
</constant>
<constant name="BAKE_MODE_CONE_TRACE" value="0" enum="BakeMode">
+ Less precise but faster bake mode.
</constant>
<constant name="BAKE_MODE_RAY_TRACE" value="1" enum="BakeMode">
+ More precise bake mode but can take considerably longer to bake.
</constant>
<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
</constant>