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Diffstat (limited to 'doc/classes/AudioStreamSample.xml')
-rw-r--r-- | doc/classes/AudioStreamSample.xml | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 4bcf8ea791..6d03301749 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2"> <brief_description> - Stores audio data loaded from [code].wav[/code] files. + Stores audio data loaded from WAV files. </brief_description> <description> - AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. - This class can also be used to store dynamically generated PCM audio data. + AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. + This class can also be used to store dynamically-generated PCM audio data. </description> <tutorials> </tutorials> @@ -17,54 +17,54 @@ </argument> <description> Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved. - Note that a [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing. + [b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing. </description> </method> </methods> <members> - <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> + <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray( )"> Contains the audio data in bytes. </member> - <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format"> - Audio format. See FORMAT_* constants for values. + <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="0"> + Audio format. See [code]FORMAT_*[/code] constants for values. </member> - <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin"> + <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0"> Loop start in bytes. </member> - <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end"> + <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0"> Loop end in bytes. </member> - <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode"> - Loop mode. See LOOP_* constants for values. + <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0"> + Loop mode. See [code]LOOP_*[/code] constants for values. </member> - <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate"> + <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100"> The sample rate for mixing this audio. </member> - <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo"> - If [code]true[/code], audio is stereo. Default value: [code]false[/code]. + <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" default="false"> + If [code]true[/code], audio is stereo. </member> </members> <constants> <constant name="FORMAT_8_BITS" value="0" enum="Format"> - Audio codec 8 bit. + 8-bit audio codec. </constant> <constant name="FORMAT_16_BITS" value="1" enum="Format"> - Audio codec 16 bit. + 16-bit audio codec. </constant> <constant name="FORMAT_IMA_ADPCM" value="2" enum="Format"> - Audio codec IMA ADPCM. + Audio is compressed using IMA ADPCM. </constant> <constant name="LOOP_DISABLED" value="0" enum="LoopMode"> Audio does not loop. </constant> <constant name="LOOP_FORWARD" value="1" enum="LoopMode"> - Audio loops the data between loop_begin and loop_end playing forward only. + Audio loops the data between [member loop_begin] and [member loop_end] playing forward only. </constant> <constant name="LOOP_PING_PONG" value="2" enum="LoopMode"> - Audio loops the data between loop_begin and loop_end playing back and forth. + Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth. </constant> <constant name="LOOP_BACKWARD" value="3" enum="LoopMode"> - Audio loops the data between loop_begin and loop_end playing backward only. + Audio loops the data between [member loop_begin] and [member loop_end] playing backward only. </constant> </constants> </class> |