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-rw-r--r--doc/classes/AudioStreamSample.xml40
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index 4bcf8ea791..6d03301749 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2">
<brief_description>
- Stores audio data loaded from [code].wav[/code] files.
+ Stores audio data loaded from WAV files.
</brief_description>
<description>
- AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
- This class can also be used to store dynamically generated PCM audio data.
+ AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
+ This class can also be used to store dynamically-generated PCM audio data.
</description>
<tutorials>
</tutorials>
@@ -17,54 +17,54 @@
</argument>
<description>
Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
- Note that a [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
+ [b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
</description>
</method>
</methods>
<members>
- <member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
+ <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray( )">
Contains the audio data in bytes.
</member>
- <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
- Audio format. See FORMAT_* constants for values.
+ <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="0">
+ Audio format. See [code]FORMAT_*[/code] constants for values.
</member>
- <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin">
+ <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0">
Loop start in bytes.
</member>
- <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end">
+ <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0">
Loop end in bytes.
</member>
- <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode">
- Loop mode. See LOOP_* constants for values.
+ <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0">
+ Loop mode. See [code]LOOP_*[/code] constants for values.
</member>
- <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate">
+ <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100">
The sample rate for mixing this audio.
</member>
- <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo">
- If [code]true[/code], audio is stereo. Default value: [code]false[/code].
+ <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" default="false">
+ If [code]true[/code], audio is stereo.
</member>
</members>
<constants>
<constant name="FORMAT_8_BITS" value="0" enum="Format">
- Audio codec 8 bit.
+ 8-bit audio codec.
</constant>
<constant name="FORMAT_16_BITS" value="1" enum="Format">
- Audio codec 16 bit.
+ 16-bit audio codec.
</constant>
<constant name="FORMAT_IMA_ADPCM" value="2" enum="Format">
- Audio codec IMA ADPCM.
+ Audio is compressed using IMA ADPCM.
</constant>
<constant name="LOOP_DISABLED" value="0" enum="LoopMode">
Audio does not loop.
</constant>
<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
- Audio loops the data between loop_begin and loop_end playing forward only.
+ Audio loops the data between [member loop_begin] and [member loop_end] playing forward only.
</constant>
<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
- Audio loops the data between loop_begin and loop_end playing back and forth.
+ Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
- Audio loops the data between loop_begin and loop_end playing backward only.
+ Audio loops the data between [member loop_begin] and [member loop_end] playing backward only.
</constant>
</constants>
</class>