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Diffstat (limited to 'doc/classes/AudioStreamSample.xml')
-rw-r--r-- | doc/classes/AudioStreamSample.xml | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 22b820aa7d..7f7414e4d3 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Plays audio. </brief_description> <description> + Plays audio, can loop. </description> <tutorials> </tutorials> @@ -110,32 +112,45 @@ </methods> <members> <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> + Raw audio data. </member> <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format"> + Audio format. See FORMAT_* constants for values. </member> <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin"> + Loop start in bytes. </member> <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end"> + Loop end in bytes. </member> <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode"> + Loop mode. See LOOP_* constants for values. </member> <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate"> + The sample rate for mixing this audio. </member> <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo"> + If [code]true[/code], audio is stereo. Default value: [code]false[/code]. </member> </members> <constants> <constant name="FORMAT_8_BITS" value="0"> + Audio codec 8 bit. </constant> <constant name="FORMAT_16_BITS" value="1"> + Audio codec 16 bit. </constant> <constant name="FORMAT_IMA_ADPCM" value="2"> + Audio codec IMA ADPCM. </constant> <constant name="LOOP_DISABLED" value="0"> + Audio does not loop. </constant> <constant name="LOOP_FORWARD" value="1"> + Audio loops the data between loop_begin and loop_end playing forward only. </constant> <constant name="LOOP_PING_PONG" value="2"> + Audio loops the data between loop_begin and loop_end playing back and forth. </constant> </constants> </class> |