diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 823cacbcaa..093dee1382 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -50,60 +50,60 @@ </method> </methods> <members> - <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> + <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> Areas in which this sound plays. </member> - <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz"> + <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" default="5000.0"> Dampens audio above this frequency, in Hz. </member> - <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db"> + <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db" default="-24.0"> Amount how much the filter affects the loudness, in dB. </member> - <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel"> + <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel" default="0"> Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation. </member> - <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Bus on which this audio is playing. </member> - <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking"> + <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0"> Decides in which step the Doppler effect should be calculated. </member> - <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle"> + <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle" default="45.0"> The angle in which the audio reaches cameras undampened. </member> - <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> + <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled" default="false"> If [code]true[/code], the audio should be dampened according to the direction of the sound. </member> - <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> + <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db" default="-12.0"> Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB. </member> - <member name="max_db" type="float" setter="set_max_db" getter="get_max_db"> + <member name="max_db" type="float" setter="set_max_db" getter="get_max_db" default="3.0"> Sets the absolute maximum of the soundlevel, in dB. </member> - <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0. </member> - <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode"> + <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0"> Decides if audio should pause when source is outside of [member max_distance] range. </member> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Changes the pitch and the tempo of the audio. </member> - <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> The [AudioStream] object to be played. </member> - <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused"> + <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> </member> - <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db"> + <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0"> Base sound level unaffected by dampening, in dB. </member> - <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size"> + <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0"> Factor for the attenuation effect. </member> </members> |