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-rw-r--r--doc/classes/AudioStreamPlayer3D.xml43
1 files changed, 16 insertions, 27 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 7a8c4b2cc7..bd344fad29 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -1,51 +1,46 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Node3D" version="4.0">
<brief_description>
- Plays 3D sound in 3D space.
+ Plays positional sound in 3D space.
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
- By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
+ By default, audio is heard from the camera position. This can be changed by adding a [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
+ See also [AudioStreamPlayer] to play a sound non-positionally.
+ [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream_playback">
- <return type="AudioStreamPlayback">
- </return>
+ <return type="AudioStreamPlayback" />
<description>
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D].
</description>
</method>
<method name="play">
- <return type="void">
- </return>
- <argument index="0" name="from_position" type="float" default="0.0">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_position" type="float" default="0.0" />
<description>
Plays the audio from the given position [code]from_position[/code], in seconds.
</description>
</method>
<method name="seek">
- <return type="void">
- </return>
- <argument index="0" name="to_position" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="to_position" type="float" />
<description>
Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="stop">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Stops the audio.
</description>
@@ -67,7 +62,7 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
The bus on which this audio is playing.
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0">
@@ -86,10 +81,10 @@
Sets the absolute maximum of the soundlevel, in decibels.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
- Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0.
+ The distance past which the sound can no longer be heard at all. Only has an effect if set to a value greater than [code]0.0[/code]. [member max_distance] works in tandem with [member unit_size]. However, unlike [member unit_size] whose behavior depends on the [member attenuation_model], [member max_distance] always works in a linear fashion. This can be used to prevent the [AudioStreamPlayer3D] from requiring audio mixing when the listener is far away, which saves CPU resources.
</member>
- <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0">
- Decides if audio should pause when source is outside of [member max_distance] range.
+ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
+ The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
@@ -106,7 +101,7 @@
<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
The base sound level unaffected by dampening, in decibels.
</member>
- <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0">
+ <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0">
The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
</member>
</members>
@@ -130,12 +125,6 @@
<constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel">
No dampening of loudness according to distance. The sound will still be heard positionally, unlike an [AudioStreamPlayer].
</constant>
- <constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
- Mix this audio in, even when it's out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the [AudioStreamPlayer3D]'s [member max_distance] radius.
- </constant>
- <constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode">
- Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the [AudioStreamPlayer3D]'s [member max_distance] radius.
- </constant>
<constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
Disables doppler tracking.
</constant>