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Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 43 |
1 files changed, 16 insertions, 27 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 7a8c4b2cc7..bd344fad29 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,51 +1,46 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer3D" inherits="Node3D" version="4.0"> <brief_description> - Plays 3D sound in 3D space. + Plays positional sound in 3D space. </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code]. - By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. + By default, audio is heard from the camera position. This can be changed by adding a [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it. + See also [AudioStreamPlayer] to play a sound non-positionally. + [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the position in the [AudioStream]. </description> </method> <method name="get_stream_playback"> - <return type="AudioStreamPlayback"> - </return> + <return type="AudioStreamPlayback" /> <description> Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]. </description> </method> <method name="play"> - <return type="void"> - </return> - <argument index="0" name="from_position" type="float" default="0.0"> - </argument> + <return type="void" /> + <argument index="0" name="from_position" type="float" default="0.0" /> <description> Plays the audio from the given position [code]from_position[/code], in seconds. </description> </method> <method name="seek"> - <return type="void"> - </return> - <argument index="0" name="to_position" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="to_position" type="float" /> <description> Sets the position from which audio will be played, in seconds. </description> </method> <method name="stop"> - <return type="void"> - </return> + <return type="void" /> <description> Stops the audio. </description> @@ -67,7 +62,7 @@ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added to scene tree. </member> - <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> + <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> The bus on which this audio is playing. </member> <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0"> @@ -86,10 +81,10 @@ Sets the absolute maximum of the soundlevel, in decibels. </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> - Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0. + The distance past which the sound can no longer be heard at all. Only has an effect if set to a value greater than [code]0.0[/code]. [member max_distance] works in tandem with [member unit_size]. However, unlike [member unit_size] whose behavior depends on the [member attenuation_model], [member max_distance] always works in a linear fashion. This can be used to prevent the [AudioStreamPlayer3D] from requiring audio mixing when the listener is far away, which saves CPU resources. </member> - <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0"> - Decides if audio should pause when source is outside of [member max_distance] range. + <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> + The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. @@ -106,7 +101,7 @@ <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0"> The base sound level unaffected by dampening, in decibels. </member> - <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0"> + <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0"> The factor for the attenuation effect. Higher values make the sound audible over a larger distance. </member> </members> @@ -130,12 +125,6 @@ <constant name="ATTENUATION_DISABLED" value="3" enum="AttenuationModel"> No dampening of loudness according to distance. The sound will still be heard positionally, unlike an [AudioStreamPlayer]. </constant> - <constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode"> - Mix this audio in, even when it's out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the [AudioStreamPlayer3D]'s [member max_distance] radius. - </constant> - <constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode"> - Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the [AudioStreamPlayer3D]'s [member max_distance] radius. - </constant> <constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking"> Disables doppler tracking. </constant> |