diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 886b2b975a..2085b35e2e 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -82,6 +82,7 @@ <return type="float"> </return> <description> + Returns the position in the [AudioStream]. </description> </method> <method name="get_stream" qualifiers="const"> @@ -288,7 +289,7 @@ Decides if audio should get quieter with distance linearly, quadratically or logarithmically. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. @@ -300,7 +301,7 @@ The angle in which the audio reaches cameras undampened. </member> <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> - If [code]true[/code], the audio should be dampened according to the direction of the sound. + If [code]true[/code] the audio should be dampened according to the direction of the sound. </member> <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. |