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-rw-r--r--doc/classes/AudioStreamPlayer3D.xml9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 49d5723871..311efb7495 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0-rc1">
+<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1">
<brief_description>
- Plays 3D sound in 3D space
+ Plays 3D sound in 3D space.
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
@@ -86,6 +86,9 @@
<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
Decides if audio should pause when source is outside of 'max_distance' range.
</member>
+ <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
+ Changes the pitch and the tempo of the audio.
+ </member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code], audio is playing.
</member>