diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 5841f1f6dc..a0260d8261 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -7,7 +7,6 @@ Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <demos> @@ -60,7 +59,7 @@ Decides if audio should get quieter with distance linearly, quadratically or logarithmically. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. @@ -72,7 +71,7 @@ The angle in which the audio reaches cameras undampened. </member> <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> - If [code]true[/code] the audio should be dampened according to the direction of the sound. + If [code]true[/code], the audio should be dampened according to the direction of the sound. </member> <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. |