summaryrefslogtreecommitdiff
path: root/doc/classes/AudioStreamPlayer3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index bd90e3bd1a..98100370b6 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
+ By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>