diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer3D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml new file mode 100644 index 0000000000..3aad0ea87a --- /dev/null +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -0,0 +1,363 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Plays 3D sound in 3D space + </brief_description> + <description> + Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. + </description> + <tutorials> + http://docs.godotengine.org/en/latest/learning/features/audio/index.html + </tutorials> + <demos> + </demos> + <methods> + <method name="get_area_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_attenuation_filter_cutoff_hz" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_attenuation_filter_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_attenuation_model" qualifiers="const"> + <return type="int" enum="AudioStreamPlayer3D.AttenuationModel"> + </return> + <description> + </description> + </method> + <method name="get_bus" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_doppler_tracking" qualifiers="const"> + <return type="int" enum="AudioStreamPlayer3D.DopplerTracking"> + </return> + <description> + </description> + </method> + <method name="get_emission_angle" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_emission_angle_filter_attenuation_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_max_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_max_distance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_out_of_range_mode" qualifiers="const"> + <return type="int" enum="AudioStreamPlayer3D.OutOfRangeMode"> + </return> + <description> + </description> + </method> + <method name="get_pos"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_stream" qualifiers="const"> + <return type="AudioStream"> + </return> + <description> + </description> + </method> + <method name="get_unit_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_unit_size" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="is_autoplay_enabled"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_emission_angle_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_playing" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="play"> + <return type="void"> + </return> + <argument index="0" name="from_pos" type="float" default="0.0"> + </argument> + <description> + Plays the audio from the given position 'from_pos', in seconds. + </description> + </method> + <method name="seek"> + <return type="void"> + </return> + <argument index="0" name="to_pos" type="float"> + </argument> + <description> + Sets the position from which audio will be played, in seconds. + </description> + </method> + <method name="set_area_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_attenuation_filter_cutoff_hz"> + <return type="void"> + </return> + <argument index="0" name="degrees" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_attenuation_filter_db"> + <return type="void"> + </return> + <argument index="0" name="db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_attenuation_model"> + <return type="void"> + </return> + <argument index="0" name="model" type="int" enum="AudioStreamPlayer3D.AttenuationModel"> + </argument> + <description> + </description> + </method> + <method name="set_autoplay"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_bus"> + <return type="void"> + </return> + <argument index="0" name="bus" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_doppler_tracking"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="AudioStreamPlayer3D.DopplerTracking"> + </argument> + <description> + </description> + </method> + <method name="set_emission_angle"> + <return type="void"> + </return> + <argument index="0" name="degrees" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_emission_angle_enabled"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_emission_angle_filter_attenuation_db"> + <return type="void"> + </return> + <argument index="0" name="db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_max_db"> + <return type="void"> + </return> + <argument index="0" name="max_db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_max_distance"> + <return type="void"> + </return> + <argument index="0" name="metres" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_out_of_range_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="AudioStreamPlayer3D.OutOfRangeMode"> + </argument> + <description> + </description> + </method> + <method name="set_stream"> + <return type="void"> + </return> + <argument index="0" name="stream" type="AudioStream"> + </argument> + <description> + </description> + </method> + <method name="set_unit_db"> + <return type="void"> + </return> + <argument index="0" name="unit_db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_unit_size"> + <return type="void"> + </return> + <argument index="0" name="unit_size" type="float"> + </argument> + <description> + </description> + </method> + <method name="stop"> + <return type="void"> + </return> + <description> + Stops the audio. + </description> + </method> + </methods> + <members> + <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> + Areas in which this sound plays. + </member> + <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz"> + Dampens audio above this frequency, in Hz. + </member> + <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db"> + Amount how much the filter affects the loudness, in dB. + </member> + <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel"> + Decides if audio should get quieter with distance linearly, quadratically or logarithmically. + </member> + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> + If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code]. + </member> + <member name="bus" type="String" setter="set_bus" getter="get_bus"> + Bus on which this audio is playing. + </member> + <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking"> + Decides in which step the Doppler effect should be calculated. + </member> + <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle"> + The angle in which the audio reaches cameras undampened. + </member> + <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> + If [code]true[/code], the audio should be dampened according to the direction of the sound. + </member> + <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> + dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. + </member> + <member name="max_db" type="float" setter="set_max_db" getter="get_max_db"> + Sets the absolute maximum of the soundlevel, in dB. + </member> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> + Sets the distance from wich the 'out_of_range_mode' takes effect. Has no effect if set to 0. + </member> + <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode"> + Decides if audio should pause when source is outside of 'max_distance' range. + </member> + <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + If [code]true[/code], audio is playing. + </member> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + The [AudioStream] object to be played. + </member> + <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db"> + Base sound level unaffected by dampening, in dB. + </member> + <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size"> + Factor for the attenuation effect. + </member> + </members> + <signals> + <signal name="finished"> + <description> + Fires when the audio stops playing. + </description> + </signal> + </signals> + <constants> + <constant name="ATTENUATION_INVERSE_DISTANCE" value="0"> + Linear dampening of loudness according to distance. + </constant> + <constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1"> + Squared dampening of loudness according to distance. + </constant> + <constant name="ATTENUATION_LOGARITHMIC" value="2"> + Logarithmic dampening of loudness according to distance. + </constant> + <constant name="OUT_OF_RANGE_MIX" value="0"> + Mix this audio in, even when it's out of range. + </constant> + <constant name="OUT_OF_RANGE_PAUSE" value="1"> + Pause this audio when it gets out of range. + </constant> + <constant name="DOPPLER_TRACKING_DISABLED" value="0"> + Disables doppler tracking. + </constant> + <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1"> + Executes doppler trackin in idle step. + </constant> + <constant name="DOPPLER_TRACKING_FIXED_STEP" value="2"> + Executes doppler tracking in fixed step. + </constant> + </constants> +</class> |