diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer2D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 51bf5e7574..362a096810 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -29,7 +29,7 @@ <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> - Plays the audio from the given position 'from_position', in seconds. + Plays the audio from the given position [code]from_position[/code], in seconds. </description> </method> <method name="seek"> @@ -50,33 +50,33 @@ </method> </methods> <members> - <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> + <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> Areas in which this sound plays. </member> - <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation"> + <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> Dampens audio over distance with this as an exponent. </member> - <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> + If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Bus on which this audio is playing. </member> - <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0"> Maximum distance from which audio is still hearable. </member> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Changes the pitch and the tempo of the audio. </member> - <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> The [AudioStream] object to be played. </member> - <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused"> + <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> </member> - <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Base volume without dampening. </member> </members> |