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Diffstat (limited to 'doc/classes/AudioStreamPlayer2D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 0ad161a6fe..30e23820cf 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -47,7 +47,7 @@ </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> - Areas in which this sound plays. + Determines which [Area2D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater. </member> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> Dampens audio over distance with this as an exponent. |