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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 844e2316ba..e7c276f463 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
<brief_description>
- Plays audio in 2D.
+ Plays positional sound in 2D space.
</brief_description>
<description>
Plays audio that dampens with distance from screen center.
+ See also [AudioStreamPlayer] to play a sound non-positionally.
+ [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">