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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 9be3462862..6594c9c8b9 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0-stable">
+<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1-dev">
<brief_description>
Plays audio in 2D.
</brief_description>
@@ -8,7 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
@@ -62,6 +62,8 @@
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
Maximum distance from which audio is still hearable.
</member>
+ <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
+ </member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code] audio is playing.
</member>