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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 6594c9c8b9..5cc87e0e7a 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1-dev">
+<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
Plays audio in 2D.
</brief_description>
@@ -7,8 +7,8 @@
Plays audio that dampens with distance from screen center.
</description>
<tutorials>
- http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
+ <link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
+ <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
</demos>
@@ -63,6 +63,7 @@
Maximum distance from which audio is still hearable.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
+ Changes the pitch and the tempo of the audio.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code] audio is playing.
@@ -70,6 +71,8 @@
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
</member>
+ <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
+ </member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
Base volume without dampening.
</member>