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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml8
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 4734aff770..844e2316ba 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.2">
+<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
<brief_description>
Plays audio in 2D.
</brief_description>
@@ -21,6 +21,7 @@
<return type="AudioStreamPlayback">
</return>
<description>
+ Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
</description>
</method>
<method name="play">
@@ -59,14 +60,14 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="String" setter="set_bus" getter="get_bus" default="&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
Maximum distance from which audio is still hearable.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Changes the pitch and the tempo of the audio.
+ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
@@ -75,6 +76,7 @@
The [AudioStream] object to be played.
</member>
<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
+ If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
Base volume without dampening.