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Diffstat (limited to 'doc/classes/AudioStreamPlayer2D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index d8b9385736..e7c276f463 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0"> <brief_description> - Plays audio in 2D. + Plays positional sound in 2D space. </brief_description> <description> Plays audio that dampens with distance from screen center. + See also [AudioStreamPlayer] to play a sound non-positionally. + [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> |