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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml5
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 3b81894c14..28754f8695 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -7,7 +7,6 @@
Plays audio that dampens with distance from screen center.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
@@ -54,7 +53,7 @@
Dampens audio over distance with this as an exponent.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
@@ -66,7 +65,7 @@
Changes the pitch and the tempo of the audio.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code] audio is playing.
+ If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.