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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Plays audio in 2D.
+ </brief_description>
+ <description>
+ Plays audio that dampens with distance from screen center.
+ </description>
+ <tutorials>
+ http://docs.godotengine.org/en/latest/learning/features/audio/index.html
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_area_mask" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_attenuation" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_bus" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_max_distance" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_pos">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_stream" qualifiers="const">
+ <return type="AudioStream">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_volume_db" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_autoplay_enabled">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="is_playing" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="play">
+ <return type="void">
+ </return>
+ <argument index="0" name="from_pos" type="float" default="0.0">
+ </argument>
+ <description>
+ Plays the audio from the given position 'from_pos', in seconds.
+ </description>
+ </method>
+ <method name="seek">
+ <return type="void">
+ </return>
+ <argument index="0" name="to_pos" type="float">
+ </argument>
+ <description>
+ Sets the position from which audio will be played, in seconds.
+ </description>
+ </method>
+ <method name="set_area_mask">
+ <return type="void">
+ </return>
+ <argument index="0" name="mask" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_attenuation">
+ <return type="void">
+ </return>
+ <argument index="0" name="curve" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_autoplay">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bus">
+ <return type="void">
+ </return>
+ <argument index="0" name="bus" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_max_distance">
+ <return type="void">
+ </return>
+ <argument index="0" name="pixels" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_stream">
+ <return type="void">
+ </return>
+ <argument index="0" name="stream" type="AudioStream">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_volume_db">
+ <return type="void">
+ </return>
+ <argument index="0" name="volume_db" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void">
+ </return>
+ <description>
+ Stops the audio.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
+ Areas in which this sound plays.
+ </member>
+ <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
+ Dampens audio over distance with this as an exponent.
+ </member>
+ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+ </member>
+ <member name="bus" type="String" setter="set_bus" getter="get_bus">
+ Bus on which this audio is playing.
+ </member>
+ <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
+ Maximum distance from which audio is still hearable.
+ </member>
+ <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
+ If [code]true[/code], audio is playing.
+ </member>
+ <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
+ The [AudioStream] object to be played.
+ </member>
+ <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
+ Base volume without dampening.
+ </member>
+ </members>
+ <signals>
+ <signal name="finished">
+ <description>
+ Emitted when the audio stops playing.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>