diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer2D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index f04f95bd72..81755b580f 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -4,7 +4,8 @@ Plays positional sound in 2D space. </brief_description> <description> - Plays audio that dampens with distance from screen center. + Plays audio that dampens with distance from a given position. + By default, audio is heard from the screen center. This can be changed by adding an [AudioListener2D] node to the scene and enabling it by calling [method AudioListener2D.make_current] on it. See also [AudioStreamPlayer] to play a sound non-positionally. [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> @@ -26,14 +27,14 @@ </method> <method name="play"> <return type="void" /> - <argument index="0" name="from_position" type="float" default="0.0" /> + <param index="0" name="from_position" type="float" default="0.0" /> <description> - Plays the audio from the given position [code]from_position[/code], in seconds. + Queues the audio to play on the next physics frame, from the given position [param from_position], in seconds. </description> </method> <method name="seek"> <return type="void" /> - <argument index="0" name="to_position" type="float" /> + <param index="0" name="to_position" type="float" /> <description> Sets the position from which audio will be played, in seconds. </description> @@ -72,7 +73,7 @@ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> - If [code]true[/code], audio is playing. + If [code]true[/code], audio is playing or is queued to be played (see [method play]). </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. |