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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 600e0858dd..c6fd8ff54f 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -40,6 +40,7 @@
<return type="float">
</return>
<description>
+ Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream" qualifiers="const">
@@ -156,7 +157,7 @@
Dampens audio over distance with this as an exponent.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
@@ -165,7 +166,7 @@
Maximum distance from which audio is still hearable.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code], audio is playing.
+ If [code]true[/code] audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.