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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml34
1 files changed, 14 insertions, 20 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index e7c276f463..7d0470f396 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
+<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plays positional sound in 2D space.
</brief_description>
@@ -9,44 +9,37 @@
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
- <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
+ <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
</tutorials>
<methods>
<method name="get_playback_position">
- <return type="float">
- </return>
+ <return type="float" />
<description>
Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream_playback">
- <return type="AudioStreamPlayback">
- </return>
+ <return type="AudioStreamPlayback" />
<description>
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D].
</description>
</method>
<method name="play">
- <return type="void">
- </return>
- <argument index="0" name="from_position" type="float" default="0.0">
- </argument>
+ <return type="void" />
+ <argument index="0" name="from_position" type="float" default="0.0" />
<description>
Plays the audio from the given position [code]from_position[/code], in seconds.
</description>
</method>
<method name="seek">
- <return type="void">
- </return>
- <argument index="0" name="to_position" type="float">
- </argument>
+ <return type="void" />
+ <argument index="0" name="to_position" type="float" />
<description>
Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="stop">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Stops the audio.
</description>
@@ -54,7 +47,7 @@
</methods>
<members>
<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1">
- Areas in which this sound plays.
+ Determines which [Area2D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
</member>
<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0">
Dampens audio over distance with this as an exponent.
@@ -62,12 +55,15 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&amp;&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
Maximum distance from which audio is still hearable.
</member>
+ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
+ The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
+ </member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
@@ -91,6 +87,4 @@
</description>
</signal>
</signals>
- <constants>
- </constants>
</class>