diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer2D.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index e7c276f463..7d0470f396 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0"> +<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Plays positional sound in 2D space. </brief_description> @@ -9,44 +9,37 @@ [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> - <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the position in the [AudioStream]. </description> </method> <method name="get_stream_playback"> - <return type="AudioStreamPlayback"> - </return> + <return type="AudioStreamPlayback" /> <description> Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]. </description> </method> <method name="play"> - <return type="void"> - </return> - <argument index="0" name="from_position" type="float" default="0.0"> - </argument> + <return type="void" /> + <argument index="0" name="from_position" type="float" default="0.0" /> <description> Plays the audio from the given position [code]from_position[/code], in seconds. </description> </method> <method name="seek"> - <return type="void"> - </return> - <argument index="0" name="to_position" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="to_position" type="float" /> <description> Sets the position from which audio will be played, in seconds. </description> </method> <method name="stop"> - <return type="void"> - </return> + <return type="void" /> <description> Stops the audio. </description> @@ -54,7 +47,7 @@ </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> - Areas in which this sound plays. + Determines which [Area2D] layers affect the sound for reverb and audio bus effects. Areas can be used to redirect [AudioStream]s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater. </member> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> Dampens audio over distance with this as an exponent. @@ -62,12 +55,15 @@ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> + <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="&"Master""> Bus on which this audio is playing. </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0"> Maximum distance from which audio is still hearable. </member> + <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> + The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. + </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> @@ -91,6 +87,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> |