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-rw-r--r--doc/classes/AudioStreamPlayer2D.xml9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index f04f95bd72..ae86fd0e66 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -4,7 +4,8 @@
Plays positional sound in 2D space.
</brief_description>
<description>
- Plays audio that dampens with distance from screen center.
+ Plays audio that dampens with distance from a given position.
+ By default, audio is heard from the screen center. This can be changed by adding an [AudioListener2D] node to the scene and enabling it by calling [method AudioListener2D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
@@ -26,14 +27,14 @@
</method>
<method name="play">
<return type="void" />
- <argument index="0" name="from_position" type="float" default="0.0" />
+ <param index="0" name="from_position" type="float" default="0.0" />
<description>
- Plays the audio from the given position [code]from_position[/code], in seconds.
+ Plays the audio from the given position [param from_position], in seconds.
</description>
</method>
<method name="seek">
<return type="void" />
- <argument index="0" name="to_position" type="float" />
+ <param index="0" name="to_position" type="float" />
<description>
Sets the position from which audio will be played, in seconds.
</description>