diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 26d0b1a83d..4bc29335ff 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -1,17 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1"> +<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2"> <brief_description> - Plays back audio. + Plays back audio non-positionally. </brief_description> <description> - Plays background audio. + Plays an audio stream non-positionally. </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link> - <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> - <demos> - </demos> <methods> <method name="get_playback_position"> <return type="float"> @@ -20,13 +17,19 @@ Returns the position in the [AudioStream] in seconds. </description> </method> + <method name="get_stream_playback"> + <return type="AudioStreamPlayback"> + </return> + <description> + </description> + </method> <method name="play"> <return type="void"> </return> <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> - Plays the audio from the given position 'from_position', in seconds. + Plays the audio from the given [code]from_position[/code], in seconds. </description> </method> <method name="seek"> @@ -47,27 +50,27 @@ </method> </methods> <members> - <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> + If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Bus on which this audio is playing. </member> - <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget"> + <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0"> If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants. </member> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Changes the pitch and the tempo of the audio. </member> - <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> - If [code]true[/code] audio is playing. + <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> + If [code]true[/code], audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> - <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused"> + <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> </member> - <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Volume of sound, in dB. </member> </members> |