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-rw-r--r--doc/classes/AudioStreamPlayer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 2d65defad3..dbc3d3e21b 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -54,14 +54,14 @@
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="String" setter="set_bus" getter="get_bus" default="&quot;Master&quot;">
+ <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Changes the pitch and the tempo of the audio.
+ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.