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-rw-r--r--doc/classes/AudioStreamPlayer.xml12
1 files changed, 9 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 2dba35bec0..1a9ad85565 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -7,6 +7,7 @@
Plays background audio.
</description>
<tutorials>
+ http://docs.godotengine.org/en/latest/learning/features/audio/index.html
</tutorials>
<demos>
</demos>
@@ -23,10 +24,11 @@
<description>
</description>
</method>
- <method name="get_position">
+ <method name="get_playback_position">
<return type="float">
</return>
<description>
+ Returns the position in the [AudioStream].
</description>
</method>
<method name="get_stream" qualifiers="const">
@@ -121,15 +123,16 @@
</methods>
<members>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
+ If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code], audio is playing.
+ If [code]true[/code] audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
@@ -147,10 +150,13 @@
</signals>
<constants>
<constant name="MIX_TARGET_STEREO" value="0">
+ The audio will be played only on the first channel.
</constant>
<constant name="MIX_TARGET_SURROUND" value="1">
+ The audio will be played on all surround channels.
</constant>
<constant name="MIX_TARGET_CENTER" value="2">
+ The audio will be played on the second channel, which is usually the center.
</constant>
</constants>
</class>