diff options
Diffstat (limited to 'doc/classes/AudioStreamPlayer.xml')
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 26d0b1a83d..e880fc1323 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -7,8 +7,7 @@ Plays background audio. </description> <tutorials> - <link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link> - <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <demos> </demos> @@ -48,7 +47,7 @@ </methods> <members> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. @@ -60,7 +59,7 @@ Changes the pitch and the tempo of the audio. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> - If [code]true[/code] audio is playing. + If [code]true[/code], audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. |