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-rw-r--r--doc/classes/AudioStreamPlayer.xml26
1 files changed, 12 insertions, 14 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 1681d796ea..92f3a9bd73 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -1,16 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
- Plays back audio.
+ Plays back audio non-positionally.
</brief_description>
<description>
- Plays background audio.
+ Plays an audio stream non-positionally.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_playback_position">
<return type="float">
@@ -31,7 +29,7 @@
<argument index="0" name="from_position" type="float" default="0.0">
</argument>
<description>
- Plays the audio from the given position 'from_position', in seconds.
+ Plays the audio from the given [code]from_position[/code], in seconds.
</description>
</method>
<method name="seek">
@@ -52,27 +50,27 @@
</method>
</methods>
<members>
- <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+ <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
+ If [code]true[/code], audio plays when added to scene tree.
</member>
- <member name="bus" type="String" setter="set_bus" getter="get_bus">
+ <member name="bus" type="String" setter="set_bus" getter="get_bus" default="&quot;Master&quot;">
Bus on which this audio is playing.
</member>
- <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
+ <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
</member>
- <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
+ <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
Changes the pitch and the tempo of the audio.
</member>
- <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
+ <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
</member>
- <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
+ <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
The [AudioStream] object to be played.
</member>
- <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
+ <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
</member>
- <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
+ <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
Volume of sound, in dB.
</member>
</members>