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-rw-r--r--doc/classes/AudioStreamPlayer.xml6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 109b2d9860..7d9fcf3e01 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0-rc1">
+<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1">
<brief_description>
Plays back audio.
</brief_description>
@@ -8,6 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
@@ -55,6 +56,9 @@
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
</member>
+ <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
+ Changes the pitch and the tempo of the audio.
+ </member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
If [code]true[/code] audio is playing.
</member>