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Diffstat (limited to 'doc/classes/AudioStreamGenerator.xml')
-rw-r--r-- | doc/classes/AudioStreamGenerator.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index e54ce27a83..c8f081215d 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamGenerator" inherits="AudioStream" version="4.0"> +<class name="AudioStreamGenerator" inherits="AudioStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Audio stream that generates sounds procedurally. </brief_description> <description> This audio stream does not play back sounds, but expects a script to generate audio data for it instead. See also [AudioStreamGeneratorPlayback]. See also [AudioEffectSpectrumAnalyzer] for performing real-time audio spectrum analysis. - [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDNative. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz. + [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz. </description> <tutorials> <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link> |