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-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml2
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diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index 10d29ff8ab..b2f2c55aa2 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11,8 +11,6 @@
<link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.