diff options
Diffstat (limited to 'doc/classes/AudioEffectReverb.xml')
-rw-r--r-- | doc/classes/AudioEffectReverb.xml | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 8c9652eee2..a0664e727f 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Reverb audio effect to an Audio bus. + Adds a reverberation audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. </brief_description> <description> @@ -12,29 +12,29 @@ <methods> </methods> <members> - <member name="damping" type="float" setter="set_damping" getter="get_damping"> - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5"> + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. </member> - <member name="dry" type="float" setter="set_dry" getter="get_dry"> - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0"> + Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. </member> - <member name="hipass" type="float" setter="set_hpf" getter="get_hpf"> - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code]. + <member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0"> + High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. </member> - <member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback"> - Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4"> + Output percent of predelay. Value can range from 0 to 1. </member> - <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec"> - Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code]. + <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0"> + Time between the original signal and the early reflections of the reverb signal, in milliseconds. </member> - <member name="room_size" type="float" setter="set_room_size" getter="get_room_size"> - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. + <member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8"> + Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. </member> - <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0"> + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. </member> - <member name="wet" type="float" setter="set_wet" getter="get_wet"> - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. + <member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5"> + Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. </member> </members> <constants> |