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Diffstat (limited to 'doc/classes/AudioEffectEQ.xml')
-rw-r--r-- | doc/classes/AudioEffectEQ.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/AudioEffectEQ.xml b/doc/classes/AudioEffectEQ.xml index 94d5c696c3..246f6b882e 100644 --- a/doc/classes/AudioEffectEQ.xml +++ b/doc/classes/AudioEffectEQ.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Base class for audio equalizers. Gives you control over frequencies. + Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs. </brief_description> <description> + AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged). </description> <tutorials> </tutorials> @@ -13,6 +16,7 @@ <return type="int"> </return> <description> + Returns the number of bands of the equalizer. </description> </method> <method name="get_band_gain_db" qualifiers="const"> @@ -21,6 +25,7 @@ <argument index="0" name="band_idx" type="int"> </argument> <description> + Returns the band's gain at the specified index, in dB. </description> </method> <method name="set_band_gain_db"> @@ -31,6 +36,7 @@ <argument index="1" name="volume_db" type="float"> </argument> <description> + Sets band's gain at the specified index, in dB. </description> </method> </methods> |