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Diffstat (limited to 'doc/classes/AtlasTexture.xml')
-rw-r--r-- | doc/classes/AtlasTexture.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 5bc077ef49..9865319419 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AtlasTexture" inherits="Texture2D" version="4.0"> <brief_description> - Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. + Crops out one part of a texture, such as a texture from a texture atlas. </brief_description> <description> - [Texture2D] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture2D], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. + [Texture2D] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture2D] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width. + [AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files. </description> <tutorials> </tutorials> |