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-rw-r--r--doc/classes/AtlasTexture.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 409c40e809..e573512f5a 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1">
+<class name="AtlasTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
</brief_description>
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
@@ -18,7 +16,7 @@
The texture that contains the atlas. Can be any [Texture] subtype.
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
- If [code]true[/code] clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
+ If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
</member>
<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.