diff options
Diffstat (limited to 'doc/classes/Area3D.xml')
-rw-r--r-- | doc/classes/Area3D.xml | 58 |
1 files changed, 6 insertions, 52 deletions
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index bd43d619dd..e69a89a836 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,34 +1,16 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area3D" inherits="CollisionObject3D" version="4.0"> <brief_description> - General-purpose area node for detection and 3D physics influence. + 3D area for detection and physics and audio influence. </brief_description> <description> - 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). + 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. </description> <tutorials> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> </tutorials> <methods> - <method name="get_collision_layer_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns an individual bit on the layer mask. - </description> - </method> - <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns an individual bit on the collision mask. - </description> - </method> <method name="get_overlapping_areas" qualifiers="const"> <return type="Area3D[]"> </return> @@ -64,28 +46,6 @@ The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </method> - <method name="set_collision_layer_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Set/clear individual bits on the layer mask. This simplifies editing this [Area3D]'s layers. - </description> - </method> - <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Set/clear individual bits on the collision mask. This simplifies editing which [Area3D] layers this [Area3D] scans. - </description> - </method> </methods> <members> <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.1"> @@ -98,12 +58,6 @@ <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> If [code]true[/code], the area's audio bus overrides the default audio bus. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> @@ -197,7 +151,7 @@ </description> </signal> <signal name="body_entered"> - <argument index="0" name="body" type="Node"> + <argument index="0" name="body" type="Node3D"> </argument> <description> Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. @@ -205,7 +159,7 @@ </description> </signal> <signal name="body_exited"> - <argument index="0" name="body" type="Node"> + <argument index="0" name="body" type="Node3D"> </argument> <description> Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. @@ -215,7 +169,7 @@ <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="Node"> + <argument index="1" name="body" type="Node3D"> </argument> <argument index="2" name="body_shape" type="int"> </argument> @@ -232,7 +186,7 @@ <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="Node"> + <argument index="1" name="body" type="Node3D"> </argument> <argument index="2" name="body_shape" type="int"> </argument> |