diff options
Diffstat (limited to 'doc/classes/Area3D.xml')
-rw-r--r-- | doc/classes/Area3D.xml | 87 |
1 files changed, 35 insertions, 52 deletions
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index cc31b6c203..e91cfd79a1 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -12,34 +12,28 @@ </tutorials> <methods> <method name="get_overlapping_areas" qualifiers="const"> - <return type="Area3D[]"> - </return> + <return type="Area3D[]" /> <description> Returns a list of intersecting [Area3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="get_overlapping_bodies" qualifiers="const"> - <return type="Node3D[]"> - </return> + <return type="Node3D[]" /> <description> Returns a list of intersecting [PhysicsBody3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead. </description> </method> <method name="overlaps_area" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="area" type="Node"> - </argument> + <return type="bool" /> + <argument index="0" name="area" type="Node" /> <description> If [code]true[/code], the given area overlaps the Area3D. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="overlaps_body" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="body" type="Node"> - </argument> + <return type="bool" /> + <argument index="0" name="body" type="Node" /> <description> If [code]true[/code], the given physics body overlaps the Area3D. [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. @@ -98,33 +92,36 @@ <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area3D.SpaceOverride" default="0"> Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. </member> + <member name="wind_attenuation_factor" type="float" setter="set_wind_attenuation_factor" getter="get_wind_attenuation_factor" default="0.0"> + The exponential rate at which wind force decreases with distance from its origin. + </member> + <member name="wind_force_magnitude" type="float" setter="set_wind_force_magnitude" getter="get_wind_force_magnitude" default="0.0"> + The magnitude of area-specific wind force. + </member> + <member name="wind_source_path" type="NodePath" setter="set_wind_source_path" getter="get_wind_source_path" default="NodePath("")"> + The [Node3D] which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform. + </member> </members> <signals> <signal name="area_entered"> - <argument index="0" name="area" type="Area3D"> - </argument> + <argument index="0" name="area" type="Area3D" /> <description> Emitted when another Area3D enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [code]area[/code] the other Area3D. </description> </signal> <signal name="area_exited"> - <argument index="0" name="area" type="Area3D"> - </argument> + <argument index="0" name="area" type="Area3D" /> <description> Emitted when another Area3D exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [code]area[/code] the other Area3D. </description> </signal> <signal name="area_shape_entered"> - <argument index="0" name="area_rid" type="RID"> - </argument> - <argument index="1" name="area" type="Area3D"> - </argument> - <argument index="2" name="area_shape" type="int"> - </argument> - <argument index="3" name="local_shape" type="int"> - </argument> + <argument index="0" name="area_rid" type="RID" /> + <argument index="1" name="area" type="Area3D" /> + <argument index="2" name="area_shape" type="int" /> + <argument index="3" name="local_shape" type="int" /> <description> Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D]. @@ -134,14 +131,10 @@ </description> </signal> <signal name="area_shape_exited"> - <argument index="0" name="area_rid" type="RID"> - </argument> - <argument index="1" name="area" type="Area3D"> - </argument> - <argument index="2" name="area_shape" type="int"> - </argument> - <argument index="3" name="local_shape" type="int"> - </argument> + <argument index="0" name="area_rid" type="RID" /> + <argument index="1" name="area" type="Area3D" /> + <argument index="2" name="area_shape" type="int" /> + <argument index="3" name="local_shape" type="int" /> <description> Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D]. @@ -151,30 +144,24 @@ </description> </signal> <signal name="body_entered"> - <argument index="0" name="body" type="Node3D"> - </argument> + <argument index="0" name="body" type="Node3D" /> <description> Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_exited"> - <argument index="0" name="body" type="Node3D"> - </argument> + <argument index="0" name="body" type="Node3D" /> <description> Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_rid" type="RID"> - </argument> - <argument index="1" name="body" type="Node3D"> - </argument> - <argument index="2" name="body_shape" type="int"> - </argument> - <argument index="3" name="local_shape" type="int"> - </argument> + <argument index="0" name="body_rid" type="RID" /> + <argument index="1" name="body" type="Node3D" /> + <argument index="2" name="body_shape" type="int" /> + <argument index="3" name="local_shape" type="int" /> <description> Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. @@ -184,14 +171,10 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_rid" type="RID"> - </argument> - <argument index="1" name="body" type="Node3D"> - </argument> - <argument index="2" name="body_shape" type="int"> - </argument> - <argument index="3" name="local_shape" type="int"> - </argument> + <argument index="0" name="body_rid" type="RID" /> + <argument index="1" name="body" type="Node3D" /> + <argument index="2" name="body_shape" type="int" /> + <argument index="3" name="local_shape" type="int" /> <description> Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. |