diff options
Diffstat (limited to 'doc/classes/Area3D.xml')
-rw-r--r-- | doc/classes/Area3D.xml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index e69a89a836..cc31b6c203 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -52,14 +52,14 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. </member> - <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@"Master""> + <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&"Master""> The name of the area's audio bus. </member> <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + The area's gravity intensity (in meters per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. @@ -67,7 +67,7 @@ <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false"> If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. </member> - <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector3( 0, -1, 0 )"> + <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector3(0, -1, 0)"> The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1"> @@ -89,7 +89,7 @@ <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false"> If [code]true[/code], the area applies reverb to its associated audio. </member> - <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="@"Master""> + <member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&"Master""> The reverb bus name to use for this area's associated audio. </member> <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0"> @@ -117,7 +117,7 @@ </description> </signal> <signal name="area_shape_entered"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area3D"> </argument> @@ -134,7 +134,7 @@ </description> </signal> <signal name="area_shape_exited"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area3D"> </argument> @@ -167,7 +167,7 @@ </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node3D"> </argument> @@ -184,7 +184,7 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node3D"> </argument> |