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-rw-r--r--doc/classes/Area2D.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index dd0af14b33..11aef07c47 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -95,7 +95,7 @@
If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code].
+ The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans to determine collision detection.
@@ -107,10 +107,10 @@
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point">
- If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code].
</member>
<member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector">
- The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction.
+ The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
@@ -125,7 +125,7 @@
The area's priority. Higher priority areas are processed first. Default value: 0.
</member>
<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride">
- Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values.
+ Override mode for gravity and damping calculations within this area. See [Area2D.SpaceOverride] for possible values.
</member>
</members>
<signals>
@@ -215,16 +215,16 @@
This area does not affect gravity/damping.
</constant>
<constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order).
+ This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order).
</constant>
<constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas.
+ This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas.
</constant>
<constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride">
This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
</constant>
<constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride">
- This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas.
+ This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas.
</constant>
</constants>
</class>