diff options
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index a1e522d146..f52c810ad2 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -54,14 +54,14 @@ The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping. </member> - <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@"Master""> + <member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&"Master""> The name of the area's audio bus. </member> <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> If [code]true[/code], the area's audio bus overrides the default audio bus. </member> - <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0"> + The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. @@ -69,7 +69,7 @@ <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false"> If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. </member> - <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2( 0, 1 )"> + <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2(0, 1)"> The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1"> @@ -107,7 +107,7 @@ </description> </signal> <signal name="area_shape_entered"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area2D"> </argument> @@ -124,7 +124,7 @@ </description> </signal> <signal name="area_shape_exited"> - <argument index="0" name="area_id" type="int"> + <argument index="0" name="area_rid" type="RID"> </argument> <argument index="1" name="area" type="Area2D"> </argument> @@ -157,7 +157,7 @@ </description> </signal> <signal name="body_shape_entered"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node2D"> </argument> @@ -174,7 +174,7 @@ </description> </signal> <signal name="body_shape_exited"> - <argument index="0" name="body_id" type="int"> + <argument index="0" name="body_rid" type="RID"> </argument> <argument index="1" name="body" type="Node2D"> </argument> |